

Yes I too remember spending a lot of time just smashing the BMW up just being amazed at how good the damage model was, being able to reverse the track and sit around without disqualification helped. For example let us play with our friends in two player team in campaign/championship mode. So what we need? We need a new GRID game with all of the unique things that made the first game great (continuous flashback system, great car handling (simcade style) and crash physics, commentator and "choose a name" option, etc.), and we need some new things too.
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And finally that is the game that get me like the cockpit view, because I can fully control my car and I can play like a pro even if I'm using an interior view. The feeling of driving in that game is so good.
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Also, the driving mechanics in the first game is unbeleivable enjoyable it created the perfect balance beetween simulator and arcade style. The small unique things from GRID were died when GRID 2 released.

So, that WOW-factor is completely missing from GRID 2 and Autosport, because they got dumbed down in a lot of ways, or go wrong in a lot of places. These kind of ideas helped the game to create a unique, authentic feeling, and a high level of immersion for the player, and ultimately create that so-called WOW-factor. Sorry, it's hard to say it properly in English, but I hope, you understand, what I'm talking about. Then I used the flashback option and it was mindblowing to see that when I turned back time, every little pieces of the car were slowly building back to the car. I remember I spent hours and hours with the GRID demo on my Xbox360 just to constantly amazed by the fantastic crash physics. I never seen someting like that since then in any racing game. But I can say something about that fantastic crash modell /physics too. A good example is when you choose your name at the start of the game, then the commentator calls you in your name and he is talking during the race events about what's happening.

There's a lot of small things in the first GRID that create the unique feeling of it. As the wise saw says, the devil is in the detail. To understand the statement above, first you need to know, why the first GRID game is so special. But GRID 2 and Autosport hammered by a lot of people because these games lost the essential charm that the first GRID has. When the game released back in 2008, it got high praise by both the critics and the players due to it's innovative gameplay ideas, etc. To this day, I completed more than 550 videogames, and with a lot of experience in my pocket, I safe to say Race Driver: GRID is the best racing game I've ever played.
